Showing posts with label card designs. Show all posts
Showing posts with label card designs. Show all posts

Friday, August 3, 2012

Clone Wars: A Standard Magic the Gathering Decklist

Who doesn't love playing with Relentless Rats?  Only the Spikiest of Spikes can deny the allure of enormous sized Grizzly Bears, made better with merely the presence of a critical mass of their similarly named friends.


In a tragic oversight, Wizards declined to add the "A deck may contain any number of ~these~" text to my new favorite two-drop, but that doesn't mean we can't have fun with what we do have.  Namely, lots and lots of clones.  


What are we cloning?  Wolves.  Of course.  Tony Stark would be proud.


There must always be a Stark...ah, this joke is getting old, eh?


Clone Wars:

4 Timberpack Wolf
4 Phantasmal Image
4 Phyrexian Metamorph
3 Cryptoplasm
2 Clone

17 Creatures

3 Cackling Counterpart
4 Mental Misstep
4 Mana Leak
4 Ponder
3 Revenge of the Hunted
1 Gut Shot

19 Spells

4 Hinterland Harbor
3 Evolving Wilds
2 Alchemist's Refuge
10 Island
5 Forest


Saturday, April 28, 2012

Double-Faced Spells: Random MtG Designs

While my Photoshop skills hover between none at all and occasional clone-stamping, I've still decided to attempt sharing some of my Magic: the Gathering, card designs, including some that I submitted back in the "You Make the Card" days (this really needs to come back, for the record).

The format is Card Name//Casting Cost//Type//Text Box//P/T or Loyalty, if applicable.


Vessel of Drought//3//Artifact//Non-colorless mana cannot be used to pay the colorless costs of spells or abilities.


Carragon, the Wandering Sage//XG//Planeswalker-Carragon//~this~ enters the battlefield with X loyalty. -1: Search your library for a land and put it on the battlefield tapped. -3: Search your library for a creature, reveal it, then put it onto the battlefield tapped. -5: Exile the top half of your library rounded up. All permanents exiled this way enter the battlefield tapped.

Feral Devourer//B//Creature-Horror//If ~this~ would be put into your graveyard from anywhere, it enters the battlefield instead.  When ~this~ enters the battlefield, if you did not play it from your hand, you lose the game.//7/7

Double-faced spells are formatted the same, the "night" side of the card follows //////


Fizzle//UU//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Counter target spell.//////
Frazzle//~//Instant//Counter target spell unless it's controller pays 2.

Burn//R//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  ~this~ deals 4 damage to target creature or player.//////
Blister//~//Instant//~this~ deals 2 damage to target creature or player.

Banish//BB//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Exile target planeswalker, creature, or land.//////
Bury//~//Instant//Destroy target non-black creature.

Restore//2G//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it. Return target card from your graveyard to your hand. Exile ~this~.//////
Renew//~//Instant//Untap all permanents you control. Exile ~this~.

Pacify//W//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Target creature cannot attack or block. (The creature remains pacified until it leaves the battlefield or the game ends)./////
Pardon//Instant//Untap target attacking creature and remove it from combat.

And some unrealistic designs that seem mildly entertaining.

 Impenetrable Battlements//3WW//Creature-Wall//Defender. 0: ~this~ gets +0/+1 until end of turn. Miracle: WW.//0/4

Fissure Behemoth//4RR//Creature-Beast//Haste. Trample. When ~this~ enters the battlefield, destroy target land. Miracle: RRR//5/1

Slumbering Wurm//5GG//Creature-Wurm//Trample.  3GG: Regenerate ~this~. ~this~ gets +6/+6 until end of turn. Miracle: GGGGG.//8/8

Banworthy Sprite//2U//Creature--Fairie//Flash. Flying. Miracle: U.//3/2

Gravetender Revenant//1BB//Creature--Spirit//Flying. When ~this~ enters the battlefield, if it was played with it's Miracle cost, target player sacrifices a creature and you may return a creature from your graveyard to the battlefield.  Miracle: 4BB.//3/2