Quick note: For fans disappointed in the lack of longer form content, I hear you, and I have a few things in the works that I think you will really enjoy. In the meantime, I will be posting another edition of The Road this week, and a writing article should appear on Sunday or Monday.
In the last TotD, I focused on your gameplan when it comes to selecting a deck and executing that plan when it comes time to game at a major tournament (or even FNM, for that matter). One step I mostly left out was practice, and it's critical that you don't do the same. Practice is important the way that having air to breathe is important.
If you're still alive then you appreciate what I'm saying. One thing, I consider practice to be different from playesting. You do practice while you playtest, but playtesting should also incorporate metagame considerations and developing strategies against specific decks. When I practice, I'm generating sample hands and figuring out how the starting seven fits into my gameplan. I even like to think out games in my head, visualizing the action and simulating cards drawn. If you are thinking about how stupid that sounds, think about how you would imagine a game playing out with your deck. You'd probably draw a pretty good hand, right? And more than likely you'd be mise-ing like Budde in his prime, true?
Well, the reason this wish-fulfillment is useful is that it helps you recognize what the best hands for your deck are, which should lead to better mulligan decisions, and help you identify the optimal lines of play for your particular 75.
Speaking of mulligans...