Saturday, April 28, 2012

Double-Faced Spells: Random MtG Designs

While my Photoshop skills hover between none at all and occasional clone-stamping, I've still decided to attempt sharing some of my Magic: the Gathering, card designs, including some that I submitted back in the "You Make the Card" days (this really needs to come back, for the record).

The format is Card Name//Casting Cost//Type//Text Box//P/T or Loyalty, if applicable.


Vessel of Drought//3//Artifact//Non-colorless mana cannot be used to pay the colorless costs of spells or abilities.


Carragon, the Wandering Sage//XG//Planeswalker-Carragon//~this~ enters the battlefield with X loyalty. -1: Search your library for a land and put it on the battlefield tapped. -3: Search your library for a creature, reveal it, then put it onto the battlefield tapped. -5: Exile the top half of your library rounded up. All permanents exiled this way enter the battlefield tapped.

Feral Devourer//B//Creature-Horror//If ~this~ would be put into your graveyard from anywhere, it enters the battlefield instead.  When ~this~ enters the battlefield, if you did not play it from your hand, you lose the game.//7/7

Double-faced spells are formatted the same, the "night" side of the card follows //////


Fizzle//UU//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Counter target spell.//////
Frazzle//~//Instant//Counter target spell unless it's controller pays 2.

Burn//R//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  ~this~ deals 4 damage to target creature or player.//////
Blister//~//Instant//~this~ deals 2 damage to target creature or player.

Banish//BB//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Exile target planeswalker, creature, or land.//////
Bury//~//Instant//Destroy target non-black creature.

Restore//2G//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it. Return target card from your graveyard to your hand. Exile ~this~.//////
Renew//~//Instant//Untap all permanents you control. Exile ~this~.

Pacify//W//Instant//When you play ~this~, if it is the first spell you've played this turn, transform it.  Target creature cannot attack or block. (The creature remains pacified until it leaves the battlefield or the game ends)./////
Pardon//Instant//Untap target attacking creature and remove it from combat.

And some unrealistic designs that seem mildly entertaining.

 Impenetrable Battlements//3WW//Creature-Wall//Defender. 0: ~this~ gets +0/+1 until end of turn. Miracle: WW.//0/4

Fissure Behemoth//4RR//Creature-Beast//Haste. Trample. When ~this~ enters the battlefield, destroy target land. Miracle: RRR//5/1

Slumbering Wurm//5GG//Creature-Wurm//Trample.  3GG: Regenerate ~this~. ~this~ gets +6/+6 until end of turn. Miracle: GGGGG.//8/8

Banworthy Sprite//2U//Creature--Fairie//Flash. Flying. Miracle: U.//3/2

Gravetender Revenant//1BB//Creature--Spirit//Flying. When ~this~ enters the battlefield, if it was played with it's Miracle cost, target player sacrifices a creature and you may return a creature from your graveyard to the battlefield.  Miracle: 4BB.//3/2




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