As with any game, it's a popular pastime for fans and players of League of Legends to create their own new mechanics and Champions that would be fun to engage on the Fields of Justice. I am no exception, so occasionally, you'll get a glimpse of my favorite designs. Serol Silvertongue just happens to be the first I've decided to share.
Serol Silvertongue, The Guild Merchant --
A ranged support, Serol utilitizes a unique mechanic that has never been seen before on the battlefield. Instead of mana, energy, ferocity, or any other secondary source of power, Serol's potency comes from the simplest currency possible: gold.
Here's a quick run-down of his abilities:
Passive: Open for Business -- Serol is a merchant, and as such, his primary skill on the battlefield is to allow allied champions access to a limited number of items, no matter how far they are from the Fountain. He has worked out a deal with the merchants that already work the Fields, and the contract stipulates he must purchase his own items from them, and tax his wares appropriately in battle. The tax starts at 18 percent and lowers by 1% each time Serol gains a level.
But in fact, the further away the deals are made, the higher his prices become, since he no longer has to worry about competition. There are three zones for his passive: Back at Home, By the River, In Enemy Territory. Back at Home provides a 10% reduction in price for goods, By the River imposes a 10% mark-up, and he gouges his customers for 20% mark-up if they attempt to buy anything In Enemy Territory.
At Levels 6, 11, and 16, his stock can grow, unlocking more items each time he levels his ultimate, Killer Deal.
From Level 1-5, Serol has laid in all items costing less than 475 gold. Once he puts a point in Killer Deal, he has access to everything in the store under 1110 gold, and starting at Level 11, he can get you anything for less than 1700 if he levels up Killer Deal. When he maxes his ultimate, you can purchase anything in the game from Serol.
Q: Deal Maker -- As a support, Serol specializes in increasing his allies gold production (after all, a few shady deals make it easier for his teammates to spend money at his store). Deal Maker increases the gold value of minion, neutral monster, and Champion kills performed by the target by 10/25/33/45/50% for 5/7/9/11/13 seconds. Deal Maker costs 15/30/60/120/240 gold to cast. Deal Maker has a 10/14/18/22/26 second cooldown.
W: Compromised Quality -- Not all of Serol's wares perform as well as products produced with the higher standards of the Fountain merchant. He isn't crooked enough to pass those imitations off on his allies, however. Compromised Quality is cast on his opponents to reduce the effects of their own items. The targeted enemy suffers from a 10/15/20/25/30% reduction in benefits (rounded down) from carried items at the cost of 3/6/12/24/48 gold per second. (For example, enemy health potions restore only 135 Health if hit by Compromised Quality, 9 Health per second for 15 seconds instead of 10 Health per second for 15. As a more complicated example, if enemy Taric carries a Philosopher's Stone, instead of +15 Health Regen, +8 Mana Regen, and 5 Gold per 10 Seconds, the benefit of the Stone would be +13 Health Regen, +7 Mana Regen, and 4.5 Gold per 10) Compromised Quality has a 8/8/8/8/8 second cooldown if toggled off.
E: Deal Breaker -- Sometimes you just have to make them an offer they can't refuse. Deal Breaker has two effects, depending on who Serol casts it on. Against an allied Champion, Deal Breaker infuses their purse with 10/20/30/50/75 real gold coins and inspires them with a minor Movement and Attack Speed buff for 1/1.5/2/2.5/3/3.5 seconds. Against enemies, their eyes glow with delight as Serol's patented fool's gold scatters against their armor and around the ground, slowing them for 1/1.5/2/2.5/3/3.5 seconds and allowing Serol to steal 10/20/30/50/75 gold from their wallet. No matter what the target, you have to spend money to make money, and Deal Breaker costs 15/25/35/55/80 gold to cast. (7/8/9/10/11 second cooldown)
R: Killer Deal -- Serol isn't stupid enough to enter the battlefield without any protection. Killer Deal summons the shadowy bodyguard who lurks in the darkness of the fog of war until Serol musters up the gold to pay his bill. While The Bodyguard is active, Serol takes no damage and cannot be targeted by opposing champions or even affected by AoE spells. Just before he leaves, after 2/3/4 seconds, The Bodyguard will strike out against the last enemy champion to damage Serol and deal 33/66/99% of that Champion's full Health as true damage. Calling upon his Bodyguard costs Serol 500/1500/4500 gold. (120/240/300 second cooldown)
Hidden Ultimate -- Serol won't always survive, even with his Bodyguard lurking. If he dies before his Bodyguard can come to his aid, Serol can still activate his Ultimate, which will do 33/66/99% of the full Health of any Champions that killed or assisted in his death as true damage to them, awarding any gold or experience bonuses to the nearest allied Champion. However, activating his ultimate this way increases the cooldown of Killer Deal by 300 seconds. (A total of 600 seconds at max level)
I hope you enjoyed this kind of aside. We return to your regularly scheduled LoL content tomorrow. This is, I suppose, technically regularly scheduled content, but for the sake of crafting a competent closing paragraph, we'll ignore that part.